Eight rule worlds
Compare Bloom, Orbit, Cells, Swarm, Rings, Maze, Bridge, and Void.
The living rule
Every dot follows nearby attraction and repulsion rules. Change the starting preset or one control, then watch local reactions grow into clusters, trails, and new patterns.
Ready to look closer? These short guides explain what you are seeing and where to go next when you want a more focused experiment.
Compare Bloom, Orbit, Cells, Swarm, Rings, Maze, Bridge, and Void.
Explore eight bounded controls, from damping to family count.
Orbit a true depth simulation with drag, wheel, or pinch controls.
Use tap, drag, and pinch gestures with a lighter 2D colony.
Result explanation
Particle Life is not pre-scripted animation. Each colored dot belongs to a family. Families apply simple attraction or repulsion to nearby particles. Over time, those local rules create global behavior: clusters, streams, rings, membranes, and sudden collapses.
Stable clusters mean several families found a temporary balance of attraction and repulsion.
Moving trails usually appear when one family chases another faster than it can settle.
Pointer disturbance injects energy, giving the colony a chance to reorganize.
How it works
Start with Bloom for soft, pulsing colonies, Orbit for rotating chases, Cells for membrane-like pockets, or Swarm for faster motion. Each preset changes the attraction and repulsion rules between particle colors, so it gives the same controls a different starting behavior. Use Reset after switching presets when you want a clean comparison from the same starting density.
The simulator evaluates nearby neighbors instead of directing the whole world from one central point. Every particle life simulation develops from those local reactions, which is why clusters, trails, rings, and sudden collapses can appear without a scripted animation. Because starting positions are randomized, repeating a preset can reveal a different structure.
Particle count changes density and performance, Motion controls how quickly particles respond and travel, and Forces controls the strength of attraction and repulsion. Small adjustments usually make cause and effect easier to see than moving every control to an extreme. For a deeper explanation of how the live controls reveal each preset's internal rules, read the Particle Life parameter guide. On slower devices, reduce the particle count before lowering motion or force strength.
Click, drag, or touch the canvas to scatter nearby particles and inject energy into the system. Then stop interacting and watch whether the colony rebuilds its earlier pattern, forms a new structure, or continues moving in a more chaotic state. Repeat the disturbance in different areas to compare recovery patterns within the same preset.
Online, mobile, and download intent
This version focuses on a fast 2D particle life online experience. It runs locally in desktop and mobile browsers, requires no account or app download, and keeps every interaction on the current page. Lower particle counts usually provide smoother motion on older phones and laptops.
FAQ
Particle Life is an artificial-life style simulation where colored particles follow simple attraction and repulsion rules. Those local rules can produce lifelike movement.
Yes. The V1 simulator is free and runs in your browser without an account.
Yes. The layout adapts to phone screens, and you can use touch input to disturb the colony. Lower particle counts usually feel smoother on older devices.
No. This is a particle life online simulator. It is designed to open directly in a browser.